NEWS
by Mark Barley
Dishonored To Have Ultimate Player Choices
Arkane Studios is not in the business of making games that limit the players choices, especially when it comes to their new upcoming RPG, Dishonored.
In an interview with GameInformer, the game's co-director Harvey Smith stated;
“Dishonored is a game where the core stealth combat gameplay is complimented by all these powers that you have, and they layer together really well."
“It is one of our principal beliefs that you shouldn’t protect the player too much from seeing something awkward. Instead, it’s better to empower the player to do these things in a general purpose kind of way.
“Not at the right moment or in a particular scripted encounter, and so we don’t pre-plan some of the things that are the most fun in our games.”
Smith then talked about how meticulous the studio went about creating the game's premise and how much fun you'll have playing it. “It is one of our principal beliefs that you shouldn’t protect the player too much from seeing something awkward. Instead, it’s better to empower the player to do these things in a general purpose kind of way.
“Not at the right moment or in a particular scripted encounter, and so we don’t pre-plan some of the things that are the most fun in our games.”
“We try to go out of our way to only hire people who understand and love the kind of games that we make,” Smith said.
“We aren’t just a game studio, we’re like very much focused on these immersive first person action games that have RPG features built into them.
“And by recruiting those kinds of people, and sharing that passion for those games, a lot of things immediately become easy, even across language barriers. Because you can point to something in Bioshock, or something in Far Cry 2, or something older in Underworld or System Shock. They love them for the same reasons and that immediately creates a bridge.”
He then talked about the fact that even casual games are starting to incorporate RPG elements into the gameplay. “We aren’t just a game studio, we’re like very much focused on these immersive first person action games that have RPG features built into them.
“And by recruiting those kinds of people, and sharing that passion for those games, a lot of things immediately become easy, even across language barriers. Because you can point to something in Bioshock, or something in Far Cry 2, or something older in Underworld or System Shock. They love them for the same reasons and that immediately creates a bridge.”
“Hopefully people just keep on deepening the mechanics that are in those games,” Smith said.
“I think a synthesis is the ultimate experience for of us.”
Dishonored is out in 2012 for the PlayStation 3 and Xbox 360.
“I think a synthesis is the ultimate experience for of us.”